[1]
Claros-Perdomo, D.C., Millán-Rojas, E.E. and Gallego-Torres, A.P. 2019. Use of Augmented Reality, Gamification and M-learning. Revista Facultad de Ingeniería. 29, 54 (Oct. 2019), e12264. DOI:https://doi.org/10.19053/01211129.v29.n54.2020.12264.