Teaching One-Way analysis of variance using country map puzzles
Abstract
The teaching of single-factor experimental design is crucial for future professionals. Typically, instructors deliver lectures and assign exercises without exploring more engaging didactic methodologies. This research introduces a novel approach: students learn by playing with a puzzle of a country map. They must assemble one of two puzzles: one with department names and one without names. The variable of interest is the time it takes to complete the puzzle. Additionally, a Shiny application is proposed for data logging and analysis. In an experiment involving 25 students, evidence was found that completion time is shorter when the puzzle includes department names. In summary, this innovative methodology aids students in understanding experimental design in the classroom.
Keywords
Experimental design, analysis of variance, active learning.
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