Luka: a Digital Game using Argumentation to Promote non-polarized Discourse in Brazilian Elementary School Students
Abstract
Transforming students into critical thinkers, pedagogically engaged, is one of the pillars of the National Common Curricular Base (Brazil, 2019). The game Luka pursues this goal through three mechanics, inspired by anti-bias strategies: Time Tablet Collection, Argument Board, and Debates. The aim was to identify if the Luka game favored non-polarized discourse among participants, through an unstructured debate on WhatsApp with eight students and one teacher from an eighth-grade class at a private school in Recife (Brazil). Micro and macrostructural analysis of the debate was conducted. It was observed that the game’s contents were consistently used and adapted by students throughout the debate. There was a low commitment from students to their viewpoints, indicating low discursive polarization. Two students made direct comments on the cogency of their peers’ arguments. The teacher, throughout the debate, developed discursive actions (pragmatic and argumentative) that initiated and maintained the argumentative process.
Keywords
argumentation, discourse polarization, digital games, games in education
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